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Project Inputs

A Project Input is a named source owned by the project. Layers, shader graphs, 3D scenes, and bindings can all refer to its stable identity. Replace the source once and those consumers stay connected.

  • Images and textures
  • Video
  • Image sequences
  • Cameras
  • Audio files and video audio
  • Microphone and system audio

An input declares the kinds it accepts. A visual input in the official starters usually accepts image, video, image sequence, or camera. An audio-reactive input usually accepts audio, video audio, microphone, or system audio.

  1. Find the named source in Rack.
  2. Choose an existing compatible source, import a local file, or select an available device.
  3. Check the Stage result and any audio-driven controls.
  4. Save the project only after the new source is working.

The Project Input is the connection point; the imported file is one possible source for it. This is why a library add flow can ask you to map the input instead of silently copying demonstration footage.

ZoneQ does not provide native editable text or automatic text segmentation. Use a replaceable image, video, or sequence containing your typography.

An image sequence is one explicit Project Input kind with ordered frames and playback settings. It is not a curve, keyframe timeline, or list of unrelated images. See Image sequences.